3D Character animation and its slants

As far as the animation movies are considered, the whole creation of the movie takes place on the digital platform that is over computer bunches of graphic designing and at the animation design studio, where in shooting is just a part of the film creation, unlike the real movies, in which making film shooting is focussed on and then the editing takes place. But, in the case of an animated film, the editing part goes up in synchronized action of animating the film and creating a blocks of scenes and editing them simultaneously as needed and this succeeds with the queuing. Then the queue is played as an animated sequences and the frames appear one by one. Also it becomes the platform of character appearance in the scenes. 3D Cartoon Animations and the artworks in 2D are mostly referred to any key framed animations and their supportive frames of background and scenic animation that is produced on a flat surface, but can also refer to vector animations that cultivates the techniques of traditional animation. The effects for various transitions and transformation of these scenic elements are also to be done, so as to outlay the whole scene and make it a succession for the previous one.




3D Character Animation and the 3D movies work in a totally different way than traditional animations that are 2D. They both require an understanding of the same principles of movement and composition of animation films, but the technical skill set is very different for each task for all the animators and designers. The character animations must have the following attributes that are to be considered to be played on the animation films:


  1. Character sketches – the sketches of the outline of how the character would look and what would be its body attributes and facial compositing elements.

  2. Character posing – the character and the positions of the attributes like body parts and their dimensions.

  3. Character texturing – the whole character from top to bottom must have textures of almost same type and to be made slightly different to differentiate areas to be highlighted.

  4. Character rigging – the character must act and demonstrate some type of motion, and for this the rigs are given to the character for creating animations.

  5. Character positioning – in various scenes the character must be placed at appropriate places as required in the scene.

  6. Character transition – the character when succeed from one scene to the other, it must show the smooth transitional effect and not at all a jerk.

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